Math Games




Common Card Compare


    This game is played like the card game “War.”  Use 10 grid cards.  Choose what the “common card” will be.  Five or Nine are good numbers to start with.  Put  the “common card” on the table.  Deal the rest of the cards evenly between two players.  Decide who will go first.  That person turns over one card and adds that amount to the common card.  That person should explain “how they know.”  For example, if 5 is the common card and player one turns over a 6 they might say, “I know that 5 and 6 is 11 because I know 5+5=10 and one more is 11.  Player 2 then turns over a card and adds the value of that card to the common card.  Player two also explains “how they know.”  Then whoever has the greater sum takes both of the cards that were turned over.  The common card stays there.  If both players turn over the same number, they have a “war,” both put down two cards, face down, and then flip a third card (one player at a time) to see who wins all the cards that have been put down.  Again the common card stays on the table.

Common Card 5:  This helps students anchor on the number 5.  Seeing the five and some more in numbers helps students be flexible with numbers.

Common Card 9:  This helps students develop automaticity with 9’s facts.  Students should be able to verbalize how they are either making a ten or subtracting one to get the answer.

Common Card 8:  This is similar to the 9’s strategy, students think about making a ten or subtracting 2.


Directions for Doubles and Doubles +/- 1
Game Board in Homework Log
Object:  To practice the fact strategies of Doubles or Doubles +/- 1.
Using ten-grid cards expands the learning beyond just the addition and memorizing of facts.  Seeing the visual helps students see subtraction as well as ways to be flexible in adding numbers.
The play:  The deck must be arranged to produce doubles or doubles +/- 1.  For Doubles:  Put two duplicate cards in a row in a random order as a deck.  Player One draws two cards, adds them together and states how they added them.  For example, 7 + 7 = 14 because I know 5 and 5 is 10 and there are 4 more.  Player One then places a bean or a penny on a “14” on the game board.  The first person to make a square of 4 covered spaces wins.
For Doubles +/- 1:  Arrange the deck so that two cards in a row will produce a doubles +/- 1 fact (1+2, 2+3, 3+4, 4+5, etc.).  Play is the same as above.  Player One draws two cards, adds them and states how they added them.  For example, 7+6=13 because I know 6+6=12, so one more is 13 (or 7+7=14 and one less is 13).